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ace_spark
Yes, three hours, spent playing, the HoN card game.

I realise this doesn't actually exist.
My friend dreamt it up, made some mock up cards, thought up the rules... and there we were playing.


And for a game that he literally dreamt the day before... it didn't play all that badly. In fact, it was pretty good.

The concept was pretty much exactly the same as the computer game, 5 heroes on each side, draw randomly from a single pool (only one can be played a turn), each side attempts to defeat the enemy player, who is also defended by towers.. each hero can be upgraded through perchasing cards, yadda yadda... For all intents and perposes, it worked. And it was fun.

The fact we played for three hours and we didn't get anywhere, is neither here or there.
(Just needs a little speeding up. Also some of the broken combos were pretty damn funny (including an combo that made a hero or two completely unkillable.)

I might say more, depending on how far he gets with this.
But for a development time of less than a day, the game works really well.



That said, the fact my friend dreamt this, probably shows he's just a little bit obessed with HoN.
 
 
Current Mood: yes really
 
 
ace_spark
25 December 2009 @ 12:05 pm

... I probably should post more on this "blog", at least for future reference. Nevertheless, Merry Christmas.

Christmas "Swag" 2009:

Clothes (of course.)
iPhone. (real suprise!)
Batman: The Animated Series Box Set
Dr Who: Audiobook Box Set
Dr Who: Scene It (... not a Dr Who fan or anything.)

On a sidenote, you know you're a real geek when the first thing you fill your iPhone up with, is video game music.
 
 
ace_spark

I suspect everyone's going to watch this on Youtube, but what the hell. Let's post it anyway.
 
 
ace_spark
23 July 2009 @ 10:32 am

 
 
ace_spark
06 July 2009 @ 06:26 pm
It occurs to me, that Gradius games don't usually show you ENTERING the giant monsters you destroy from the inside. (Lifeforce, most cell stages...)

Shoot the Core will rectify that problem.


Of course the problem is how to leave said creature, but I think that can be safely left to the player's imagination. XD The sprite is bigger than the game screen, leaving me a bit of artwork left over to throw in some rotation effects to give it a bit of "animation", (kinda like what Konami does for the bigger bosses)

You know I think I sometimes put too much effort into things that will be on screen for all of 2 seconds...


It just occurs to me. I've just made a Vore image.



... shit, I'm definately going to hell.
 
 
ace_spark
02 July 2009 @ 05:04 pm
To this day, I still get people commenting on my Megaman X playthroughs, moaning that I suck because I don't use the boss weaknesses.



... what fucking planet are these people on? I make the games harder for myself... because I want a challenge... and I suddenly suck? Do I have to mention this every single time I enter a boss door? Do I have to stop for a minute and say "I'm finding the games too easy, and even though I don't remember this particular one very well, I'm still going in with just the basic weapons. I want a challenge."

Also : Despite having played each entry in a series that's already pretty damn simliar, am I not allowed to forget the odd death trap and item location? I mean, it's not like Megaman games are overly distinctive from each other.

This mostly seems to apply to the X series, people seem to forget that using weaknesses cuts boss difficulty down to nill.
 
 
ace_spark
11 June 2009 @ 05:01 pm
Just a few images to use in my next V-Log.


 
 
 
ace_spark
14 May 2009 @ 10:10 pm



Might shade this. Might upload to Youtube for a laugh.


... first time I've drawn Sonic characters in.. ooh.. 3 or so years? Possibly more?

... and I did this by memory. Joys.

I've no idea what possessed me to draw this. Sonic fans. Lawl. :D
 
 
ace_spark
20 April 2009 @ 10:29 pm
...

What the hell!?
 
 
ace_spark
07 April 2009 @ 09:58 pm
So turned on the Gamecube for the first time in a long while... and... Ikaruga has a Freeplay mode? Bu-wah?
Granted, i've had this copy for a while, but when the hell did I unlock Free Play mode!? Well.. that takes all challenge of the game. Kinda loses it's point with infinite lives. :( I think I've found one of the few games that loses it's fun when it doesn't mercilessly kick you back to the start of the game when you lose all your lives. Ikaruga was about the challenge. They could've least given me an option to turn it off. Damnit Treasure! Where's the turn off option!


I'm a real masocist aren't I?
 
 
ace_spark
26 February 2009 @ 06:01 am
Still playing Megaman X8. Sigma just handed me my ass. Damnit Axl, why do you have to die in one hit to the move that has virtally no notification!


Damnit Capcom. Why did you give Sigma a near-instant kill move that has no notification - that's not how good game design works! What am I saying, X8 isn't a good game.


Here's the funny thing,through all my bitching about X8 - I make the very same mistakes when designing my own bosses/stages. But one difference between me and Capcom - I actually listen to playtesters and alter them occuringly. It's funny - you'd think i'd learn not to do this very mistake - but I have so far, for several bosses but you can never see the woods for the trees. Or something.

For those of you that have played Knights of the Triangle Table, feel sorry for the guy who playtests that game before I make changes - he gets to play the levels/bosses when they are borderline unfair. :D
 
 
ace_spark
22 February 2009 @ 06:05 am




Screw you Capcom. Screw you Burn Rooster. Screw you area made almost entirely out of spikes. Screw you bloody moving platforms that refuse to materalize where you need them. And screw you Dr Light for forcing me to play the stage as all three characters to get all the items.

And screw you Capcom for actually forcing me to come back to the stage to use an item you gain in the stage to get another item in the stage. Guah!

.... gotta love the latter half of the X series. You really do.
 
 
ace_spark
... I regret it already.


Oh god Burn Rooster's stage...

... and two bike stages.



Guah.


Oh hi.

I have actually been doing alot of sprite work (and.. artwork believe it or not)... but I haven't felt like posting any work for a while. XP
 
 
ace_spark
07 January 2009 @ 03:59 pm
Currently moving files off this one onto that one. Will take a while before I can actually use the thing but.. Yay new pc.
 
 
ace_spark
25 December 2008 @ 12:23 am


.... well... I think my fake enthusiasm will be wearing off shortly.

In other news, I figure this might be worth a looksie.
 
 
ace_spark
FUCK.


Wow.. for a minute there... I actually thought my things would be alright..
 
 
ace_spark
01 December 2008 @ 02:39 pm

"MY BOY. YOUR FLESH WILL BE MY DINNER. YOUR SOUL WILL BE MY WINE. YOU WILL NEVER ACHIEVE WHAT YOU STRIVE FOR."






 
 
ace_spark
27 November 2008 @ 10:30 am
Damn.

Somethings just blown on my external harddrive..


I.. really.. really.. hope it was just the adapter.

You don't want to know how much of my work is on that thing... ;_;
My harddrive space issues i've gone on about in my youtube videos are in fact, bad enough for me to include my work on that thing... (or at least what-ever i'm not currently working on.)



I guess I'll find out when the replacement adapater arrives. Damnit this always happens as i'm about to do a CD backup.
 
 
ace_spark
10 November 2008 @ 07:04 am

You're supposed to dodge this... how exactly?

.... fuck you, Capcom.
 
 
 
 

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