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17 June 2011 @ 09:16 pm
I have a LiveJournal account. I forgot about this!
Yes, three hours, spent playing, the HoN card game.

I realise this doesn't actually exist.
My friend dreamt it up, made some mock up cards, thought up the rules... and there we were playing.

And for a game that he literally dreamt the day before... it didn't play all that badly. In fact, it was pretty good.

The concept was pretty much exactly the same as the computer game, 5 heroes on each side, draw randomly from a single pool (only one can be played a turn), each side attempts to defeat the enemy player, who is also defended by towers.. each hero can be upgraded through perchasing cards, yadda yadda... For all intents and perposes, it worked. And it was fun.

The fact we played for three hours and we didn't get anywhere, is neither here or there.
(Just needs a little speeding up. Also some of the broken combos were pretty damn funny (including an combo that made a hero or two completely unkillable.)

I might say more, depending on how far he gets with this.
But for a development time of less than a day, the game works really well.

That said, the fact my friend dreamt this, probably shows he's just a little bit obessed with HoN.
Current Mood: amusedyes really
25 December 2009 @ 12:05 pm

... I probably should post more on this "blog", at least for future reference. Nevertheless, Merry Christmas.

Christmas "Swag" 2009:

Clothes (of course.)
iPhone. (real suprise!)
Batman: The Animated Series Box Set
Dr Who: Audiobook Box Set
Dr Who: Scene It (... not a Dr Who fan or anything.)

On a sidenote, you know you're a real geek when the first thing you fill your iPhone up with, is video game music.

I suspect everyone's going to watch this on Youtube, but what the hell. Let's post it anyway.
23 July 2009 @ 10:32 am

06 July 2009 @ 06:26 pm
It occurs to me, that Gradius games don't usually show you ENTERING the giant monsters you destroy from the inside. (Lifeforce, most cell stages...)

Shoot the Core will rectify that problem.

Of course the problem is how to leave said creature, but I think that can be safely left to the player's imagination. XD The sprite is bigger than the game screen, leaving me a bit of artwork left over to throw in some rotation effects to give it a bit of "animation", (kinda like what Konami does for the bigger bosses)

You know I think I sometimes put too much effort into things that will be on screen for all of 2 seconds...

It just occurs to me. I've just made a Vore image.

... shit, I'm definately going to hell.
02 July 2009 @ 05:04 pm
To this day, I still get people commenting on my Megaman X playthroughs, moaning that I suck because I don't use the boss weaknesses.

... what fucking planet are these people on? I make the games harder for myself... because I want a challenge... and I suddenly suck? Do I have to mention this every single time I enter a boss door? Do I have to stop for a minute and say "I'm finding the games too easy, and even though I don't remember this particular one very well, I'm still going in with just the basic weapons. I want a challenge."

Also : Despite having played each entry in a series that's already pretty damn simliar, am I not allowed to forget the odd death trap and item location? I mean, it's not like Megaman games are overly distinctive from each other.

This mostly seems to apply to the X series, people seem to forget that using weaknesses cuts boss difficulty down to nill.
11 June 2009 @ 05:01 pm
Just a few images to use in my next V-Log.

14 May 2009 @ 10:10 pm

Might shade this. Might upload to Youtube for a laugh.

... first time I've drawn Sonic characters in.. ooh.. 3 or so years? Possibly more?

... and I did this by memory. Joys.

I've no idea what possessed me to draw this. Sonic fans. Lawl. :D